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AR Templates
AR mobile templates

AR Templates

Designed and developed two reusable mobile AR experiences for SAP workshops: AR Diamond Hunt, where participants follow clues and scan markers to unlock content, and AR Pop Quiz, where they answer timed questions and receive immediate feedback. Both were built in PlayCanvas with editable content for future workshops.

Role
Content Designer & Developer
Team size
Solo designer and developer
Duration
6 months
Engine
PlayCanvas
Genre
AR mobile
Platform
Mobile

The Challenge

SAP needed interactive activities that encouraged workshop attendees to explore information and recall what they had learned. The design challenge was to create clear mobile interactions while allowing workshop content to change without rebuilding the underlying gameplay systems.

Stakeholder Goals

⚒Requirements

1

Increase engagement

2

Improve information retention

3

Align with SAP branding guidelines

4

Reusable for future workshops

5

Work on mobile devices

Core Responsibilities

Experience Design

Designed the learning flow and gameplay structure Defined interaction patterns for workshop attendees Created two reusable gamification templates

Visual Design

Designed UI flows and presentation visuals Aligned all assets with SAP branding guidelines

Development

Implemented the AR experiences in PlayCanvas and developed reusable systems for content replacement and expansion. I also created an additional XR stage game for SAP, which cannot be shown publicly.

Design Goals

Intuitive

Accessible to anyone familiar with using a smartphone.

Themed

Visually aligned with the existing SAP workshop environment.

Interactive

Encouraged active participation instead of passive observation.

Informational

Reinforced workshop content through interaction and feedback.

The Problem

Biggest Design Challenge

The templates needed to accommodate different workshop topics while preserving a consistent interaction flow. I therefore had to distinguish the content facilitators would replace from the gameplay rules that should remain stable.

The Solution

Reusable Content Architecture

Separated workshop content from the gameplay systems and exposed editable settings through the PlayCanvas Editor. Facilitators could replace content and assets while retaining the same progression, scoring and feedback logic.

Challenge visualization

Concept & Screen Planning

Created screen mockups in Figma to define the interaction flow and review it with stakeholders before implementation. Once approved, I built the experiences in PlayCanvas.

Concept & Screen Planning

From Concept to Final Product

Design & Interaction Mockup

Design & Interaction Mockup

Created the interaction flow and screen structure in Figma so stakeholders could review the proposed experience before implementation in PlayCanvas.

Final Branded Experience

Final Branded Experience

Translated the approved flow into the final AR experience while aligning the interface and visual presentation with SAP’s brand guidelines.

Why These Two Experiences?

Solution 1

Why Scavenger Hunt?

A scavenger hunt gave participants a reason to move between workshop stations. Following clues and scanning markers turned information discovery into an active task connected to the venue.

Solution 2

Why an AR Quiz?

A timed quiz prompted participants to recall information after a presentation. Immediate feedback showed whether an answer was correct and highlighted topics they could revisit with the facilitator.

Why These Two Experiences?
Project image

Game Systems

Gamification strategy

To increase engagement and retention, both templates incorporated:

  • Timers
  • Points
  • Visual feedback
  • Animated rewards
  • Progress tracking

AR infrastructure

AR infrastructure

AR Diamond Hunt

AR Diamond Hunt
Template 1: AR Diamond Hunt

Objective

A scavenger hunt designed to encourage physical movement and environmental exploration within a venue.

Core Loop

CLUE
CLUE
LOCATE
LOCATE
SCAN
SCAN
UNLOCK
UNLOCK

AR Pop Quiz

Objective

Reinforcing/testing retention after a presentation through a timed, interactive quiz module.

Core Loop

LEARN
LEARN
SCAN
SCAN
ANSWER
ANSWER
FEEDBACK
FEEDBACK
SCORE
SCORE

Design Focus

"Immediate feedback connected each answer to its outcome, while scoring and progress feedback supported the quiz structure. Incorrect answers highlighted information participants could revisit or discuss with the facilitator."

AR Pop Quiz
Template 2: AR Pop Quiz

Template Reusability

  1. 01

    Reusability

    Both experiences were developed as reusable PlayCanvas templates rather than one-off applications. The underlying gameplay and AR systems could remain unchanged while project-specific content was adapted through script attributes exposed in the PlayCanvas Editor.

  2. 02

    AR Diamond Hunt

    New versions could replace the map, clues, lesson content, tracked images, visual assets, reveal animations, and branding.

  3. 03

    AR Pop Quiz

    Users could replace the questions, answer options, correct answers, timer settings, feedback text, and branding without rewriting the core quiz logic.

Configuration & Handoff

Used consistent naming for entities, scripts, attributes and assets to make both templates easier to navigate and modify. Created video tutorials showing how to configure exposed settings, replace assets and workshop content, and test the adapted experience.

Testing results

Refined the templates across four rounds of stakeholder playtesting with workshop facilitators before their introduction during workshops. Testing identified issues with icon clarity, access to instructions and reward feedback.

Round
Key Finding
Action Taken
Result
01

Icons unclear

Enlarged and redesigned icons to improve recognition.

Icons became easier to recognise.

02

Instructions skipped

Added onboarding and made instructions accessible during gameplay.

Participants completed the flow without becoming stuck.

03

Users unsure of rewards

Added animations to communicate rewards and successful progress.

Reward animations made successful progress clearer.

04

Flow validated

Finalized the experience following facilitator review.

The final experience was approved for workshop use.

Final result

2

Reusable AR Templates

AR Diamond Hunt and AR Pop Quiz were delivered as adaptable frameworks for future workshops.

🚀
4 rounds Stakeholder Playtesting
Tested with workshop facilitators and refined across four rounds before being introduced during workshops.

What worked

  • ●Facilitators could navigate the experience without getting stuck.
  • ●The visuals integrated naturally with the existing workshop branding.
  • ●Animated rewards made progress and successful interactions clearer.

Approved for Workshop Use

The final experience was reviewed and approved by the facilitator responsible for delivering the workshop.

Learning

Designing reusable experiences requires separating editable content from the underlying interaction systems. Even simple game mechanics can make learning activities more active and engaging.

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