AR Templates
AR mobile templates

AR Templates

Two reusable mobile AR experiences designed to make SAP workshops more interactive through exploration, active recall and immediate feedback.

Role
Content Designer & Developer
Team size
Solo designer and developer
Duration
6 months
Engine
PlayCanvas
Genre
AR mobile
Platform
Mobile

The Challenge

SAP needed engaging ways to present information during workshops and events. Traditional presentations often struggled to maintain participant attention and encourage active learning.

The goal was to create reusable AR-based gamification templates that could be adapted for different events, learning objectives, and audiences while remaining easy to maintain and expand.

Stakeholder Goals

Requirements

1

Increase engagement

2

Improve information retention

3

Align with SAP branding guidelines

4

Reusable for future workshops

5

Work on mobile devices

VISUALIZING NODE ARCHITECTURE

Core Responsibilities

Experience Design

Designed the learning flow and gameplay structure Defined interaction patterns for workshop attendees Created two reusable gamification templates

Visual Design

Designed UI flows and presentation visuals Aligned all assets with SAP branding guidelines

Development

Implemented the experiences in PlayCanvas Built reusable systems for content replacement and expansion Built bonus game for the XR stage at SAP this one couldn't be shared outside the company

Design Goals

Intuitive

Accessible to anyone familiar with using a smartphone.

Themed

Visually aligned with the existing SAP workshop environment.

Interactive

Encouraged active participation instead of passive observation.

Informational

Reinforced workshop content through interaction and feedback.

The Problem

Biggest Design Challenge

Because SAP workshops could run for an entire day, the challenge was to keep attendees engaged while creating reusable templates that supported different topics without rebuilding the experience.

The Solution

Reusable Content Architecture

Separated content from gameplay systems so facilitators could swap questions, clues, and rewards while reusing the same interaction framework.

Challenge visualization

Concepting phase

Made mockups of each screen before starting anything in engine, once approved I continued in engine

Concepting phase

From concept to final product

Mockup before realizing or starting anything in engine

Mockup before realizing or starting anything in engine

Wireframes in Figma

Finalized in theme and branding

Finalized in theme and branding

The visuals had to correspond to the branding guidelines of SAP for a consistent look

Ideation of concepts

Solution 1

Why Scavenger Hunt?

Participants were physically moving through the venue. A location-based experience encouraged exploration while naturally exposing attendees to different workshop stations. This transformed passive observation into active discovery.

Solution 2

Why an AR Quiz?

The quiz template was designed to reinforce learning through immediate recall. Participants had to retrieve information shortly after being exposed to it, improving retention.

Impact

Final impact

Delivered two reusable AR gamification templates for SAP workshops. Rather than creating one-off experiences, the solution provided a scalable framework that could be reused across future events by replacing content while preserving the underlying mechanics.

Ideation of concepts
Project image

Game Systems

Gamification strategy

To increase engagement and retention, both templates incorporated:

  • Timers
  • Points
  • Visual feedback
  • Animated rewards
  • Progress tracking

AR infrastructure

AR infrastructure

The objective

The objective
Template 1: AR Diamond Hunt

The objective

A scavenger hunt designed to encourage physical movement and environmental exploration within a venue.

Core Loop

CLUE
CLUE
LOCATE
LOCATE
SCAN
SCAN
UNLOCK
UNLOCK

AR Pop Quiz

The objective

Measuring knowledge retention after a presentation through a timed, interactive quiz module.

Core Loop

LEARN
LEARN
SCAN
SCAN
ANSWER
ANSWER
FEEDBACK
FEEDBACK
SCORE
SCORE

Design Focus

"Immediate Feedback & Engagement: Solidifying retention through active recall and competitive scoring. Gives the user the chance to ask more questions if something remained unclear"

AR Pop Quiz
Template 2: AR Pop Quiz

Templates Reusability

  1. 01

    Reusability

    Both experiences were developed as reusable PlayCanvas templates rather than one-off applications. The underlying gameplay and AR systems could remain unchanged while project-specific content was adapted through script attributes exposed in the PlayCanvas Editor.

  2. 02

    AR Diamond Hunt

    New versions could replace the map, clues, lesson content, tracked images, visual assets, reveal animations, and branding.

  3. 03

    AR Diamond Quiz Game

    Users could replace the questions, answer options, correct answers, timer settings, feedback text, and branding without rewriting the core quiz logic.

Accesibility

Entities, scripts, attributes, and assets followed clear naming conventions, making the project easier to navigate and modify. I also created video tutorials demonstrating how to configure the exposed attributes, replace referenced assets, adapt the content, and test each template.

Testing results

Round
Key Finding
Action Taken
Result
01

Icons unclear

increased and changed icons for more clarity

Icons became easier to recognise.

02

Instructions skipped

Added onboarding and access to instructions in game

Participants completed the flow without becoming stuck.

03

Users unsure of rewards

Added animations

Reward animations made successful progress clearer.

04

Flow validated

Finalized

The final experience was approved for workshop use.

Final result

2

Reusable AR Templates

AR Diamond Hunt and AR Pop Quiz were delivered as adaptable frameworks for future workshops.

🚀
4 rounds Stakeholder Playtesting
Tested with workshop facilitators and refined across four rounds before being introduced during workshops.

What worked

  • Facilitators could navigate the experience without getting stuck.
  • The visuals integrated naturally with the existing workshop branding.
  • Animated rewards made progress and successful interactions clearer.

Approved for Workshop Use

The final experience was reviewed and approved by the facilitator responsible for delivering the workshop.

Learning

Designing reusable experiences requires separating editable content from the underlying interaction systems. Even simple game mechanics can make learning activities more active and engaging.

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