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My Philosophy

Structural integrity in interactive design.

I'm a Game & Systems Designer with over six years of experience across student, independent, and professional projects, including 2.5+ years professionally. I specialize in gameplay systems, interaction flows, task progression, and player feedback, translating creative concepts and learning objectives into engaging, structured experiences.

My approach centers on structural integrity: every mechanic should meaningfully connect to the player's goals and the wider gameplay loop. From defining systems and player journeys to prototyping, playtesting, and iteration, I design with both player experience and technical feasibility in mind. My background in UI/UX, production, and implementation helps me bridge creative vision and practical development.

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Gameplay & Systems Design

Designing core loops, player actions, rules, task logic, progression, state-based behaviours, difficulty and balancing.

Player Experience & Prototyping

Turning systems into understandable player experiences through interaction design, onboarding, feedback, UI flows, playable prototypes and iterative playtesting.

Location
Dordrecht, NL
Experience
6+ years overall · 2.5+ professionally
Focus
Game Design & System Design
Working Style
Remote • Hybrid

Experience

  1. Lead Game & Systems Designer

    2024 – Present

    Metaverse Solutions

    Own the game-design direction for educational and career-simulation projects while leading a small multidisciplinary team. I translate client and learning objectives into gameplay loops, mechanics, interaction flows, task progression, validation rules and player feedback. I also break projects into scoped features and production tasks, coordinate implementation across developers and artists, review builds and guide delivery from concept through testing.

  2. Content Design Intern — Game Design & Development

    2023 – 2024

    SAP Collaboration

    Worked independently on a gamified internal training tool for SAP, merging educational goals with engaging game design. Designed onboarding flows, wireframes, UI, scripting, testing, visual direction, and interactive workshop experiences for SAP clients.

Game Design Toolkit

Systems Design

  • Gameplay Systems
  • Game Loops
  • Progression
  • Rules & States
  • Player Feedback

Interaction Design

  • Player Interactions
  • Task Flows
  • Controls
  • Onboarding Feedback

Level & Experience Design

  • Player Guidance
  • Pacing
  • Environmental Flow
  • Objectives
  • Playtesting

Design Process

  • Prototyping
  • Balancing
  • Iteration
  • Playtesting
  • Design
  • Documentation
  • Unity
  • Unreal Engine 5
  • Blueprints
  • Perforce
  • Jira
  • Github

Education

Breda University of Applied Sciences

BSc Creative Media & Game Technologies

Areas of focus

  • Gameplay and Systems Design
  • Interaction and Player Experience Design
  • Task, Progression and Feedback Design
  • Rapid Prototyping and Playtesting
  • Educational and Simulation Game Design

Languages

  • DutchProfessional
  • EnglishProfessional
  • SpanishNative
  • PapiamentoNative
  • FrenchConversational (B1)