Gameplay & Systems Design
Designing core loops, player actions, rules, task logic, progression, state-based behaviours, difficulty and balancing.
My Philosophy
I'm a Game & Systems Designer with over six years of experience across student, independent, and professional projects, including 2.5+ years professionally. I specialize in gameplay systems, interaction flows, task progression, and player feedback, translating creative concepts and learning objectives into engaging, structured experiences.
My approach centers on structural integrity: every mechanic should meaningfully connect to the player's goals and the wider gameplay loop. From defining systems and player journeys to prototyping, playtesting, and iteration, I design with both player experience and technical feasibility in mind. My background in UI/UX, production, and implementation helps me bridge creative vision and practical development.

Designing core loops, player actions, rules, task logic, progression, state-based behaviours, difficulty and balancing.
Turning systems into understandable player experiences through interaction design, onboarding, feedback, UI flows, playable prototypes and iterative playtesting.
Metaverse Solutions
Own the game-design direction for educational and career-simulation projects while leading a small multidisciplinary team. I translate client and learning objectives into gameplay loops, mechanics, interaction flows, task progression, validation rules and player feedback. I also break projects into scoped features and production tasks, coordinate implementation across developers and artists, review builds and guide delivery from concept through testing.
SAP Collaboration
Worked independently on a gamified internal training tool for SAP, merging educational goals with engaging game design. Designed onboarding flows, wireframes, UI, scripting, testing, visual direction, and interactive workshop experiences for SAP clients.
Breda University of Applied Sciences
BSc Creative Media & Game Technologies