Game & Interactive Production
Coordinating multidisciplinary development across design, art and engineering — translating requirements into scope, priorities, tasks and achievable delivery plans.
My Philosophy
I'm a Producer with hands-on experience across game development, interactive experiences, and virtual production. I turn creative ideas into achievable productions by defining scope, organizing workflows, coordinating multidisciplinary teams, and keeping projects moving toward delivery.
My background spans real-time interactive development and filmmaking. I've worked across design, development, art, and management to translate requirements into actionable plans. Through game and simulation projects and a two-part virtual production short film, I've learned to balance creative ambitions with technical constraints, clarify responsibilities and dependencies, and help teams collaborate effectively from planning through production.

Coordinating multidisciplinary development across design, art and engineering — translating requirements into scope, priorities, tasks and achievable delivery plans.
Hands-on production experience through a two-part virtual production short film, coordinating creative, technical and practical requirements from planning through production.
METAVERSE SOLUTIONS
Production and design across interactive training and simulation projects, coordinating work between design, development, art, management and client stakeholders. I translate project requirements into structured scopes, task breakdowns and implementation plans, clarify priorities and dependencies, track progress and surface blockers that may affect delivery. My hands-on design role keeps me close to implementation, allowing me to plan with a practical understanding of technical and creative constraints while helping multidisciplinary teams move from requirements through development and delivery.
THE RESCUE OF AIDEN · PART I & II · BUAS
Produced a two-part virtual production short film within a multidisciplinary film crew. Across approximately nine months of production, I helped coordinate planning, schedules, people and production requirements while supporting the project from pre-production through filming and delivery. Working within a real-time virtual production pipeline gave me hands-on experience balancing creative goals with technical and logistical constraints, adapting plans as production evolved and keeping different disciplines aligned around a shared outcome.
VANA · BUAS
Produced and planned 2D and 3D cinematics for a multidisciplinary game project, translating narrative and creative direction into structured shot plans and production requirements. Coordinated the cinematic workflow from planning through implementation, organizing shots, assets and dependencies across the production pipeline while contributing directly to cinematic design and execution.
Breda University of Applied Sciences
BSc Creative Media & Game Technologies