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Game Production & Team Lead

Game Production & Team Lead

Producing interactive training experiences across multiple industries, coordinating multidisciplinary teams from initial client requirements through development and delivery. My role combines production planning, stakeholder communication, scope management and task coordination

02 — My Role

Game Producer & Team Lead

I manage simulation projects from initial client conversations through planning, development, review, and delivery. I translate stakeholder requirements into actionable production plans, coordinate the multidisciplinary team, manage priorities and capacity, and maintain communication between the client and development team throughout production.

Client ManagementPlanningTeam CoordinationDeliveryAgile

03 — From Client Brief to Delivery

01

CLIENT GOAL

Understand the objective

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02

REQUIREMENTS

Translate stakeholder needs

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03

SCOPE & BREAKDOWN

Turn requirements into executable work

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04

PRODUCTION & PLAN

Prioritize against capacity

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05

DEVELOPMENT

Track & adapt execution

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06

REVIEW & DELIVERY

Validate, iterate and deliver

04 — Producer Sheet / Tailored Planning Sheet

The Problem

Changing priorities made delivery planning difficult

I introduced the Producer Sheet in response to recurring delivery delays and shifting priorities. As new requests entered development, existing deadlines often remained unchanged, making it difficult to maintain a realistic view of delivery. I created a structured production workflow that breaks requirements into concrete deliverables and tasks, maps dependencies, assigns ownership, and establishes priorities. This created a shared roadmap between stakeholder expectations and day-to-day development, while making the impact of scope and priority changes visible.

Producer sheet - overview

Producer sheet - overview

05 — Producer sheet breakdown

06 — Production Toolkit

⚒Tools

1

Planning & Tracking

2

Documentation

3

Communication

4

Team Operations

Planning & Tracking

I use weekly planning cycles to translate current project priorities into clear, achievable work for the team. I maintain the production backlog, review dependencies and capacity, and adjust priorities when new requirements or blockers affect the existing plan.

Weekly PlanningBacklogPrioritization

Documentation

I maintain structured documentation for requirements, project decisions, workflows and delivery handoffs. I also create reusable templates for recurring production needs, reducing setup time while keeping information consistent and accessible across projects. Example: Anonymized recreation of a management decision brief I prepared, bringing technical input and planning assumptions together to support delivery, staffing, and budget decisions.

Decision BriefsStaffing ScenariosApproval Requirements

Communication

I act as a communication bridge between stakeholders and the development team. Client discussions are translated into clear requirements and priorities, while progress, constraints and development implications are communicated back to stakeholders throughout production.

Client MeetingsStakeholder AlignmentReviews

Team Operations

I coordinate team capacity alongside production priorities, taking workload, dependencies and availability into account when planning development. This also includes supervising interns, supporting team members when blockers arise, and planning around leave to maintain continuity across projects.

Capacity PlanningIntern SupervisionWorkloadTeam Support

07 — Production Challenges & Recommendations

Production challenge
Situation
My assessment
My action or recommendation
Production skill demonstrated
Prioritizing parallel workstreams

Two simulation workstreams had substantially different amounts of implementation remaining.

Continuing the existing allocation risked widening the gap between design/art progress and implementation.

Recommended temporarily reallocating development and art capacity toward the workstream closer to completion, and requested management’s priority decision.

Resource planning, prioritization, and communicating trade-offs.

Clarifying expanding scope

A proposed scenario combined two directions, increasing environment and asset requirements.

The broader scope would add work within an already constrained schedule.

Raised the artist’s constraints, explained the scope implications, and recommended agreeing on one focused direction before proceeding.

Scope management and coordination across disciplines.

Escalating a delivery dependency

A shared technical system missed planned delivery dates and remained an outstanding dependency.

Continued slippage created uncertainty for dependent work and delivery planning.

Followed up on progress, raised the delivery risk, and escalated the need for a clear delivery commitment.

Dependency tracking, follow-up, and risk communication.

Clarifying requirements before execution

Broad project requests lacked the scenario and scope decisions needed for detailed design.

Unconfirmed direction could lead to rework across design, prototyping, and asset production.

Identified the missing decisions, explained their downstream impact, and requested confirmation before developing the detailed task and asset breakdown.

Requirements clarification, dependency awareness, and stakeholder alignment.

08 — Managing the Team

COORDINATING PEOPLE, PRIORITIES & DEPENDENCIES

I coordinate day-to-day production across design, programming, environment art and character art, keeping workloads, dependencies and team availability visible when planning priorities. When blockers or changing requirements affect the plan, I work with the team to reorganize priorities and keep development moving without losing sight of delivery goals.

Production Communication Flow

  1. 01

    Capacity & Coordination

    I plan work around team capacity, dependencies and availability, adjusting priorities when workloads or project requirements change.

  2. 02

    Team Support

    I maintain visibility on blockers and dependencies, helping developers and artists identify what they need from one another and reorganizing work when necessary.

  3. 03

    Mentorship & Continuity

    Alongside coordinating the core team, I have supervised two interns and plan around team leave and availability to maintain continuity across active projects.

Production Communication Flow

Producer connects client needs with the team and project delivery

Shared delivery

Project

One roadmap across disciplines

  1. 01

    Design

    Requirements & player experience

  2. 02

    Programming

    Implementation & technical delivery

  3. 03

    Environment Art

    Assets, visuals & polish

  4. 04

    Character Art

    Characters, customizable uniforms

Producer

Production

Align priorities, scope and ownership

  1. Stakeholder

    Client

    Client requirements & delivery

  2. Stakeholder

    Management

    Internal priorities & stakeholder requests

  • Team disciplines
  • Stakeholders
  • Delivery

09 — Project Example

Production in Practice

Assistant Mechanic Training Simulation - Confidential Client

Production in practice

01

CLIENT NEED

Deliver a systems and mechanics training simulation grounded in real vocational practice within a fixed three- month window. Training expert input helped identify priority tasks.

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02

MY PRODUCTION APPROACH

Translated training expert and stakeholder input into requirements and trackable tasks, mapped dependencies, assigned ownership, monitored progress through weekly check-ins.

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03

THE CHALLENGE

The initial scope exceeded the available timeline, creating ongoing pressure to balance scope, capacity and delivery priorities

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04

MY RESPONSE

To meet the deadline, I reduced the delivery scope by cutting lower-priority systems and retaining the core interactions needed for the vocational experience. I used biweekly client demos to communicate progress and align expectations around the reduced scope.

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05

DELIVERY

Delivered the Assistant Mechanic training simulation with the prioritised core systems, supported by handover documentation covering functionality, controls, requirements and benchmarks.

10 — Results

5

sectors delivered

Healthcare, Hospitality, ICT, Technical and Construction.

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2
interns supervised

Cross-discipline Coordination

  • ●Design
  • ●Programming
  • ●Environment Art
  • ●Character Art

Adaptive Production

I adapt planning structures, workflows, and team processes as project needs evolve, keeping priorities and responsibilities clear without forcing every project into the same mold.

LEARNING

Good production creates clarity. Every project introduces new constraints and dependencies. My role is to help teams see what matters now, what comes next, and how changes affect delivery.