
STEALTH MECHANIC
AI COMPANION
Designed and implemented an AI companion system in Unreal Engine 5 using a MetaHuman characters. The companion supports four player-directed behaviours—Follow, Wait, Distract and Attack—each designed around different gameplay situations.
Role
System Designer/ Level Designer
Team size
Solo project
Duration
8 weeks
ENGINE
UE5
System
AI Companion system
Platform
PC
Implementation
System Design
Designed the companion command loop and behaviour rules.
Level Design
Built stealth and combat spaces to test each behaviour.
Character
Tested MetaHuman integration and companion readability during gameplay.
UI/UX
Designed the command interface for controlling the companion.
AI Companion Behaviours
Final gameplay

Gameplay Demo

