AI COMPANION
STEALTH MECHANIC

AI COMPANION

Designed and implemented an AI companion system in Unreal Engine 5 using a MetaHuman characters. The companion supports four player-directed behaviours—Follow, Wait, Distract and Attack—each designed around different gameplay situations.

Role
System Designer/ Level Designer
Team size
Solo project
Duration
8 weeks
ENGINE
UE5
System
AI Companion system
Platform
PC

Implementation

System Design

Designed the companion command loop and behaviour rules.

Level Design

Built stealth and combat spaces to test each behaviour.

Character

Tested MetaHuman integration and companion readability during gameplay.

UI/UX

Designed the command interface for controlling the companion.

AI Companion Behaviours

AI Companion Behaviours

Final gameplay

Final gameplay
Gameplay Demo
Top reference image
Bottom reference image