
Career Training Simulations
Professional experience
Disclaimer
Due to client confidentiality and NDA restrictions, certain project assets, interfaces, and implementation details cannot be publicly shared. This case study focuses on my design process, production methodology, systems thinking, and contributions across multiple educational simulation projects.
Project Overview
A collection of career-training simulations designed to translate real-world job tasks into interactive 3D learning experiences. Across multiple projects and sectors, my responsibilities varied with the project scope—from early research, task design and prototyping to full gameplay design and implementation. Each project required adapting the experience to different client, educational and production requirements while maintaining reusable interaction patterns across sectors.
Healthcare
Surgical procedures, patient care and clinical task simulations.
Technician
Electrical, mechanical and technical maintenance simulations.
Hospitality
Restaurant order handling and workplace interaction scenarios.
ICT
Software development and technical workflow simulations.
Construction
Bricklaying, carpentry and practical construction task simulations.
My roles
As Game Designer and Producer, I served as the bridge between clients and development teams, transforming educational and business requirements into structured design plans, gameplay systems, user flows, and actionable production tasks. I facilitated requirement-gathering sessions with stakeholders, broke projects down into manageable workstreams, and translated learning objectives into interactive experiences and systems that supported educational outcomes. My responsibilities included systems design, gameplay design, UI/UX design, production planning, and coordinating interdisciplinary teams throughout the development process. By aligning stakeholder expectations with team execution, I helped guide projects from concept to delivery while ensuring both learning goals and project objectives remained at the center of every design decision.
Core Responsibilities
System Design
- •Reusable task state machines
- •Dynamic scoring logic
- •Global state management
UI/UX Design
Designed intuitive interfaces and interaction flows for educational simulations. Developed reusable UI frameworks that balanced usability, learning outcomes, and immersion.
Producer & Client Management
Served as the bridge between stakeholders and development teams, facilitating requirement-gathering sessions, project planning, task breakdown, sprint prioritization, documentation, and delivery reviews. Ensured alignment between client expectations, educational objectives, and production milestones.
Team Leadership
Supervised interns and coordinated team operations across multiple simulation projects, supporting workload planning, vacation scheduling, and project continuity.
Learning Experience Design Pipeline
Requirements gathering
Translate stakeholder requirements into measurable outcomes.
Selected Contributions
Educational Task Systems
Problem
Building every training interaction from scratch made new sectors slower to develop and harder to keep consistent.
Solution
Designed reusable, configurable task frameworks for common training interactions, implementing systems directly where needed and handing off others for development.
Result
New sector tasks could be built from shared interaction patterns instead of starting from scratch each time.
CONTEXTUAL UI FRAMEWORK
Problem
HUDs felt cluttered and distracted from 3D spatial learning.
Solution
Implemented context-sensitive overlays and diegetic UI elements.
Result
The UI supports the task without becoming the focus, keeping essential information clear while letting players concentrate on the 3D interaction.
DESIGN DOCUMENTATION & HANDOFF
Problem
Simulation designs involved interconnected tasks across multiple disciplines.
Solution
Mapped player tasks, locations and implementation requirements in visual design boards with clear discipline ownership.
Result
Gave the team a shared reference connecting individual responsibilities to the overall experience.
Project Gallery

Medical simulation
Task system

Modular HUD Design
Cross-Industry Component Library



Design Process - Client request to Playable experience
Client Goal
Learning Objectives
Task Breakdown
Core Gameplay Loop
UI Flow
Prototype
Testing
Delivery
The Problem
The challenge
Translating educational requirements into engaging gameplay Balancing learning outcomes with player motivation Working across multiple disciplines and stakeholders Maintaining production timelines while adapting to changing requirements

Reusable UI Framework
The Problem
Problem
Each new simulation required rebuilding menus, HUDs, and interaction patterns from scratch.
The Solution
Solution
Created a reusable component library and design system that established consistent interaction patterns and visual standards across projects.
The Impact
Impact
Enabled faster UI implementation, simplified maintenance, and ensured a cohesive user experience across healthcare, hospitality, and technical training simulations.

Technical Frameworks
⚒Reusable System Architecture
Shared foundation
Extendable task families
Configurable across sectors
Consistent integration

2D Learning Minigames
To vary the learning experience and support tasks that did not require full 3D interaction, I designed reusable 2D activity formats that could be populated with sector-specific content.

3D Focused Task Framework
For detailed vocational tasks, I designed and developed a reusable focused-task framework that isolates interactions into clear step-by-step activities. Shared task families could then be configured for different jobs instead of rebuilding each interaction from scratch.

Configurable Placement System
Built a reusable placement framework for tasks where players position, rotate and assemble objects. Designers can configure targets, object types, tolerances and task sequences to adapt the same interaction pattern across different training scenarios.
5+
SECTORS DELIVERED
100%
Cross-Sector Reusable Frameworks
2
Client projects
Key outcomes
Frameworks reuse
Core gameplay systems, task logic, and UI patterns were designed for reuse across multiple simulation sectors, allowing new training experiences to be built on an existing foundation rather than from scratch.
What worked
- ●Preparing templates for production heavy documentation for client delivery
- ●Preparing a resuable UI/UX library with branding guidelines
- ●Clear task design reduced onboarding friction and made simulations accessible to diverse learner groups.
Learning
Investing in reusable systems and documentation early reduced production overhead and improved long-term scalability.
Reusable Frameworks Across Multiple Sectors