
Career Training Simulations
Professional experience
Disclaimer
Due to client confidentiality and NDA restrictions, certain project assets, interfaces, and implementation details cannot be publicly shared. This case study focuses on my design process, production methodology, systems thinking, and contributions across multiple educational simulation projects.
Project Overview
Delivering scalable metaverse solutions across diverse industries, focusing on high-retention learning environments and intuitive digital workspaces.
Healthcare
Simulated surgical procedures and patient care protocols.
Technician
Technical sector electrician, Mechanic
Hospitality
Customer interaction scenarios and order management.
My roles
As Game Designer and Producer, I served as the bridge between clients and development teams, transforming educational and business requirements into structured design plans, gameplay systems, user flows, and actionable production tasks. I facilitated requirement-gathering sessions with stakeholders, broke projects down into manageable workstreams, and translated learning objectives into interactive experiences and systems that supported educational outcomes. My responsibilities included systems design, gameplay design, UI/UX design, production planning, and coordinating interdisciplinary teams throughout the development process. By aligning stakeholder expectations with team execution, I helped guide projects from concept to delivery while ensuring both learning goals and project objectives remained at the center of every design decision.
Core responsabilities
System Design
- •Reusable task state machines
- •Dynamic scoring logic
- •Global state management
UI/UX Design
Designed intuitive interfaces and interaction flows for educational simulations. Developed reusable UI frameworks that balanced usability, learning outcomes, and immersion.
Producer & Client Management
Served as the bridge between stakeholders and development teams, facilitating requirement-gathering sessions, project planning, task breakdown, sprint prioritization, documentation, and delivery reviews. Ensured alignment between client expectations, educational objectives, and production milestones.
Team Leadership
Supervised interns and coordinated team operations across multiple simulation projects, supporting workload planning, vacation scheduling, and project continuity.
Learning Experience Design Pipeline
Requirements gathering
Translate stakeholder requirements into measurable outcomes.
Selected Contributions
Educational Task Systems
Problem
Manual coding of every interaction was slow and error-prone.
Solution
Built a ScriptableObject based "Interaction Kit" for non-coders.
Result
Enabled faster creation of new simulation modules across multiple training scenarios.
UI Design Framework
Problem
HUDs felt cluttered and distracted from 3D spatial learning.
Solution
Implemented context-sensitive overlays and diegetic UI elements.
Result
Increased immersion scores and lower cognitive load in tests.
Documentation & Production
Problem
Lack of unified vision led to mismatched visual and technical quality.
Solution
Established a comprehensive "Simulation Handbook" for all roles.
Result
Seamless onboarding for 3 new hires
Project Gallery

Medical simulation
Task system

Modular HUD Design
Cross-Industry Component Library



Design Process - Client request to Playable experience
Client Goal
Learning Objectives
Task Breakdown
Core Gameplay Loop
UI Flow
Prototype
Testing
Delivery
The Problem
The challenge
Translating educational requirements into engaging gameplay Balancing learning outcomes with player motivation Working across multiple disciplines and stakeholders Maintaining production timelines while adapting to changing requirements

Reusable UI Framework
The Problem
Problem
Each new simulation required rebuilding menus, HUDs, and interaction patterns from scratch.
The Solution
Solution
Created a reusable component library and design system that established consistent interaction patterns and visual standards across projects.
The Impact
Impact
Enabled faster UI implementation, simplified maintenance, and ensured a cohesive user experience across healthcare, hospitality, and technical training simulations.

Technical Frameworks
⚒Reusable Task Framework
Abstraction of generic actions (pick, use, place, interact).
Conditional logic gates for complex procedural steps.
Event-driven reporting system for real-time analytics.

Scoring Framework
A weighted evaluation engine that balances precision, safety, and speed across different skill tiers.

Production Framework
Standardized asset pipelines and documentation templates to unify output from diverse 3D artists.

3+
SECTORS DELIVERED
70-85%
Reusable frameworks
2
Client projects
Key outcomes
Frameworks reuse
Core gameplay systems, task logic, and UI patterns were designed for reuse across multiple simulation sectors, allowing new training experiences to be built on an existing foundation rather than from scratch.
What worked
- ●Preparing templates for production heavy documentation for client delivery
- ●Preparing a resuable UI/UX library with branding guidelines
- ●Clear task design reduced onboarding friction and made simulations accessible to diverse learner groups.
Learning
Investing in reusable systems and documentation early reduced production overhead and improved long-term scalability.
Reusable Frameworks Across Multiple Sectors