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Career Training Simulations
Serious Games

Career Training Simulations

Professional experience

ROLE
Game & Systems Designer
Team size
7
Duration
2024- Present
Engine
Unity
Genre
Serious Games
Platform
WebGL

Disclaimer

Due to client confidentiality and NDA restrictions, certain project assets, interfaces, and implementation details cannot be publicly shared. This case study focuses on my design process, production methodology, systems thinking, and contributions across multiple educational simulation projects.

Project Overview

Delivering scalable metaverse solutions across diverse industries, focusing on high-retention learning environments and intuitive digital workspaces.

Healthcare

Simulated surgical procedures and patient care protocols.

Technician

Technical sector electrician, Mechanic

Hospitality

Customer interaction scenarios and order management.

My roles

As Game Designer and Producer, I served as the bridge between clients and development teams, transforming educational and business requirements into structured design plans, gameplay systems, user flows, and actionable production tasks. I facilitated requirement-gathering sessions with stakeholders, broke projects down into manageable workstreams, and translated learning objectives into interactive experiences and systems that supported educational outcomes. My responsibilities included systems design, gameplay design, UI/UX design, production planning, and coordinating interdisciplinary teams throughout the development process. By aligning stakeholder expectations with team execution, I helped guide projects from concept to delivery while ensuring both learning goals and project objectives remained at the center of every design decision.

Core responsabilities

System Design

  • Reusable task state machines
  • Dynamic scoring logic
  • Global state management

UI/UX Design

Designed intuitive interfaces and interaction flows for educational simulations. Developed reusable UI frameworks that balanced usability, learning outcomes, and immersion.

Producer & Client Management

Served as the bridge between stakeholders and development teams, facilitating requirement-gathering sessions, project planning, task breakdown, sprint prioritization, documentation, and delivery reviews. Ensured alignment between client expectations, educational objectives, and production milestones.

AgileStakeholder ManagementSprint PlanningTask BreakdownClient Communication

Team Leadership

Supervised interns and coordinated team operations across multiple simulation projects, supporting workload planning, vacation scheduling, and project continuity.

MentorshipIntern SupervisionCapacity PlanningTeam Coordination

Learning Experience Design Pipeline

Requirements gathering

Translate stakeholder requirements into measurable outcomes.

Selected Contributions

Educational Task Systems

Problem

Manual coding of every interaction was slow and error-prone.

Solution

Built a ScriptableObject based "Interaction Kit" for non-coders.

Result

Enabled faster creation of new simulation modules across multiple training scenarios.

UI Design Framework

Problem

HUDs felt cluttered and distracted from 3D spatial learning.

Solution

Implemented context-sensitive overlays and diegetic UI elements.

Result

Increased immersion scores and lower cognitive load in tests.

Documentation & Production

Problem

Lack of unified vision led to mismatched visual and technical quality.

Solution

Established a comprehensive "Simulation Handbook" for all roles.

Result

Seamless onboarding for 3 new hires

Project Gallery

Medical simulation

Medical simulation

Task system

Modular HUD Design

Modular HUD Design

Cross-Industry Component Library

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Design Process - Client request to Playable experience

01

Client Goal

02

Learning Objectives

03

Task Breakdown

04

Core Gameplay Loop

05

UI Flow

06

Prototype

07

Testing

08

Delivery

The Problem

The challenge

Translating educational requirements into engaging gameplay Balancing learning outcomes with player motivation Working across multiple disciplines and stakeholders Maintaining production timelines while adapting to changing requirements

Challenge visualization

Reusable UI Framework

The Problem

Problem

Each new simulation required rebuilding menus, HUDs, and interaction patterns from scratch.

The Solution

Solution

Created a reusable component library and design system that established consistent interaction patterns and visual standards across projects.

The Impact

Impact

Enabled faster UI implementation, simplified maintenance, and ensured a cohesive user experience across healthcare, hospitality, and technical training simulations.

Reusable UI Framework

Technical Frameworks

Reusable Task Framework

1

Abstraction of generic actions (pick, use, place, interact).

2

Conditional logic gates for complex procedural steps.

3

Event-driven reporting system for real-time analytics.

Reusable Task Framework

Scoring Framework

A weighted evaluation engine that balances precision, safety, and speed across different skill tiers.

Scoring Framework

Production Framework

Standardized asset pipelines and documentation templates to unify output from diverse 3D artists.

Production Framework

3+

SECTORS DELIVERED

70-85%

Reusable frameworks

2

Client projects

Key outcomes

5+ sectors

Frameworks reuse

Core gameplay systems, task logic, and UI patterns were designed for reuse across multiple simulation sectors, allowing new training experiences to be built on an existing foundation rather than from scratch.

🚀
5+ Simulation Modules Delivered
Packaged and delivered

What worked

  • Preparing templates for production heavy documentation for client delivery
  • Preparing a resuable UI/UX library with branding guidelines
  • Clear task design reduced onboarding friction and made simulations accessible to diverse learner groups.

Learning

Investing in reusable systems and documentation early reduced production overhead and improved long-term scalability.

Reusability

Reusable Frameworks Across Multiple Sectors