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Career Training Simulations
Serious Games

Career Training Simulations

Professional experience

ROLE
Game & Systems Designer
Team size
7
Duration
2024- Present
Engine
Unity
Genre
Serious Games
Platform
WebGL

Disclaimer

Due to client confidentiality and NDA restrictions, certain project assets, interfaces, and implementation details cannot be publicly shared. This case study focuses on my design process, production methodology, systems thinking, and contributions across multiple educational simulation projects.

Project Overview

A collection of career-training simulations designed to translate real-world job tasks into interactive 3D learning experiences. Across multiple projects and sectors, my responsibilities varied with the project scope—from early research, task design and prototyping to full gameplay design and implementation. Each project required adapting the experience to different client, educational and production requirements while maintaining reusable interaction patterns across sectors.

Healthcare

Surgical procedures, patient care and clinical task simulations.

Technician

Electrical, mechanical and technical maintenance simulations.

Hospitality

Restaurant order handling and workplace interaction scenarios.

ICT

Software development and technical workflow simulations.

Construction

Bricklaying, carpentry and practical construction task simulations.

My roles

As Game Designer and Producer, I served as the bridge between clients and development teams, transforming educational and business requirements into structured design plans, gameplay systems, user flows, and actionable production tasks. I facilitated requirement-gathering sessions with stakeholders, broke projects down into manageable workstreams, and translated learning objectives into interactive experiences and systems that supported educational outcomes. My responsibilities included systems design, gameplay design, UI/UX design, production planning, and coordinating interdisciplinary teams throughout the development process. By aligning stakeholder expectations with team execution, I helped guide projects from concept to delivery while ensuring both learning goals and project objectives remained at the center of every design decision.

Core Responsibilities

System Design

  • Reusable task state machines
  • Dynamic scoring logic
  • Global state management

UI/UX Design

Designed intuitive interfaces and interaction flows for educational simulations. Developed reusable UI frameworks that balanced usability, learning outcomes, and immersion.

Producer & Client Management

Served as the bridge between stakeholders and development teams, facilitating requirement-gathering sessions, project planning, task breakdown, sprint prioritization, documentation, and delivery reviews. Ensured alignment between client expectations, educational objectives, and production milestones.

AgileStakeholder ManagementSprint PlanningTask BreakdownClient Communication

Team Leadership

Supervised interns and coordinated team operations across multiple simulation projects, supporting workload planning, vacation scheduling, and project continuity.

MentorshipIntern SupervisionCapacity PlanningTeam Coordination

Learning Experience Design Pipeline

Requirements gathering

Translate stakeholder requirements into measurable outcomes.

Selected Contributions

Educational Task Systems

Problem

Building every training interaction from scratch made new sectors slower to develop and harder to keep consistent.

Solution

Designed reusable, configurable task frameworks for common training interactions, implementing systems directly where needed and handing off others for development.

Result

New sector tasks could be built from shared interaction patterns instead of starting from scratch each time.

CONTEXTUAL UI FRAMEWORK

Problem

HUDs felt cluttered and distracted from 3D spatial learning.

Solution

Implemented context-sensitive overlays and diegetic UI elements.

Result

The UI supports the task without becoming the focus, keeping essential information clear while letting players concentrate on the 3D interaction.

DESIGN DOCUMENTATION & HANDOFF

Problem

Simulation designs involved interconnected tasks across multiple disciplines.

Solution

Mapped player tasks, locations and implementation requirements in visual design boards with clear discipline ownership.

Result

Gave the team a shared reference connecting individual responsibilities to the overall experience.

Project Gallery

Medical simulation

Medical simulation

Task system

Modular HUD Design

Modular HUD Design

Cross-Industry Component Library

Gallery image
Gallery image
Gallery image

Design Process - Client request to Playable experience

01

Client Goal

02

Learning Objectives

03

Task Breakdown

04

Core Gameplay Loop

05

UI Flow

06

Prototype

07

Testing

08

Delivery

The Problem

The challenge

Translating educational requirements into engaging gameplay Balancing learning outcomes with player motivation Working across multiple disciplines and stakeholders Maintaining production timelines while adapting to changing requirements

Challenge visualization

Reusable UI Framework

The Problem

Problem

Each new simulation required rebuilding menus, HUDs, and interaction patterns from scratch.

The Solution

Solution

Created a reusable component library and design system that established consistent interaction patterns and visual standards across projects.

The Impact

Impact

Enabled faster UI implementation, simplified maintenance, and ensured a cohesive user experience across healthcare, hospitality, and technical training simulations.

Reusable UI Framework

Technical Frameworks

Reusable System Architecture

1

Shared foundation

2

Extendable task families

3

Configurable across sectors

4

Consistent integration

Reusable System Architecture

2D Learning Minigames

To vary the learning experience and support tasks that did not require full 3D interaction, I designed reusable 2D activity formats that could be populated with sector-specific content.

2D Learning Minigames
Knowledge ChecksSortingSelection TasksSequencing

3D Focused Task Framework

For detailed vocational tasks, I designed and developed a reusable focused-task framework that isolates interactions into clear step-by-step activities. Shared task families could then be configured for different jobs instead of rebuilding each interaction from scratch.

3D Focused Task Framework
Object PlacementPath TracingTool OperationInspection

Configurable Placement System

Built a reusable placement framework for tasks where players position, rotate and assemble objects. Designers can configure targets, object types, tolerances and task sequences to adapt the same interaction pattern across different training scenarios.

Brick PlacementObject AssemblyMaterial Placement

5+

SECTORS DELIVERED

100%

Cross-Sector Reusable Frameworks

2

Client projects

Key outcomes

5+ sectors

Frameworks reuse

Core gameplay systems, task logic, and UI patterns were designed for reuse across multiple simulation sectors, allowing new training experiences to be built on an existing foundation rather than from scratch.

🚀
5+ Simulation Modules Delivered
Packaged and delivered

What worked

  • Preparing templates for production heavy documentation for client delivery
  • Preparing a resuable UI/UX library with branding guidelines
  • Clear task design reduced onboarding friction and made simulations accessible to diverse learner groups.

Learning

Investing in reusable systems and documentation early reduced production overhead and improved long-term scalability.

Reusability

Reusable Frameworks Across Multiple Sectors